

The runners will crisscross the arena with their buff to connect nodes in a relay, using the launchpad to quickly get across. One players on each side will be a runner, while the other two will defeat enemies. Split your team into two groups of three. The Light node still grants Field of Light, but the Dark node grants Flux of Darkness on the same 20 second timer. This time, however, there are Light nodes and Dark nodes. The second encounter expands on the mechanic introduced in the first. You'll need to defeat a small group of enemies and a Tormenter to reach it. Jump through this door to find the first secret chest. While you're on the platform, Scions will be sniping you from an open door on your right. Secret Chest #1: At the end of the platforming section, you need to follow an iridescent path to the left. There are a few Cabal enemies along the way, but make your way through the platforming section to reach the next encounter of the raid, Scission. Stand on the platform and shoot the darkness node in front of the launch pad to shoot forward. There's a short jumping puzzle here that introduces launch pads. Pick up your spoils and jump down to the bridge behind the chest to continue to the next encounter.

Once you finish the final wave, the loot chest will spawn in the back right of the room. Roaming Supers like the Titan's Hammer of Sol are also good options for clearing out enemies. Weapons like Forbearance are good for clearing out large groups of enemies, and Warlocks running the Well of Radiance Super are great for keeping the team alive. Otherwise, this encounter is just a matter of clearly out enemies quickly and staying alive. You can also use a machine gun such as Retrofit Escapade or Corrective Measure to deal high critical damage quickly.

The best way to do this is by breaking one of the shoulders on the Tormenter and using a combination of Divinity and Izanagi's Burden to quickly deal a lot of damage. It's important to take down the Tormenter as fast as possible to extend your timer. There are four waves in total, with the Tormenter, Scion, and node points moving further down the map with each wave. After completing a relay, the Sweeping Terror buff will go away, giving you a few seconds to clear out enemies while you prepare for the next wave. The easiest way to tackle this encounter is to have one player strictly running the nodes while the other five clear out enemies, tackle Scions when they spawn, and take down the Tormenter as fast as possible.

When the Tormenter spawns, a Barrier champion will spawn on the opposite side of the room. This will spawn a Tormenter on either the left or right side of the room (it's random), and defeating the Tormenter will extend your timer. To extend this timer, find two Scions around the room floating in a bubble and defeat them with a melee attack. That's simple enough, but the Sweeping Terror debuff will be active at the same time, which will wipe your team after 35 seconds. Return to the original node and repeat the process to complete a relay. A line will come out of the aura, which you need to follow to another node and shoot while you have the buff. Standing inside and shooting will give you the Field of Light buff for 20 seconds. At the beginning of the encounter, you'll see a glowing aura. The first major encounter of Root of Nightmares is Cataclysm, which tasks you with connecting nodes throughout a large map. Head out and up the path to get to the first encounter of the raid, Cataclysm. If you shoot the wrong node, which locks you out of the puzzle for that attempt of the raid, you will see "Your Spoils Suffer Irreparable Damage." If done correctly, you will see "Your Actions Take Root" in bottom left corner. Shoot the node that corresponds to the first seed you found at the beginning of the raid and connect it to the node it's pointing at. This is where you'll find the first of three puzzles you need to complete for a guaranteed Deepsight Resonance weapon. Deepsight Resonance Puzzle #1: Before following it, turn around and jump through the rubble behind you to decend into a hidden room.
